CAPTAINS

Captains of the five powers

Every faction fields its own captains and officers, and every one of them grows through a skill tree. See who commands each fleet, then explore what they can learn.

FACTION LOOKS

Who commands each fleet

Portraits from the game. Each power has its own people and its own way of fighting.

THE HUMANS

Sol Imperial Worlds

Humans under a military dictatorship, with civilian governments administrating individual planets. Plasma weapons, ion drives and force fields. Sol officers specialize in defensive skills.

See the Sol skill trees →
Sol captain portrait 1 Sol captain portrait 2 Sol captain portrait 3 Sol captain portrait 4 Sol captain portrait 5 Sol captain portrait 6
THE SANETHI

Genari United Empire

Sanethi ruled by a tetrarchy of four Matriarchs, while only males serve in the military. Heavily armored close-combat ships and boarding marines. Genari officers specialize in offensive skills.

See the Genari skill trees →
Genari captain portrait 1 Genari captain portrait 2 Genari captain portrait 3 Genari captain portrait 4 Genari captain portrait 5 Genari captain portrait 6
THE MA’ALI

Ma’alaketh Confederation

Centuries ahead in technology, they diligently protect their borders and believe in non-interference. Particle cannons and dampening fields. Ma’alaketh officers specialize in technology.

See the Ma’alaketh skill trees →
Ma’alaketh captain portrait 1 Ma’alaketh captain portrait 2 Ma’alaketh captain portrait 3 Ma’alaketh captain portrait 4 Ma’alaketh captain portrait 5 Ma’alaketh captain portrait 6
LIVING SHIPS

The Hive

Sentient creatures that live and die in space, growing from spores into ever larger forms. They have no crew: they evolve through growth and the absorption of defeated races.

See the Hive skill trees →
Hive creature portrait 1 Hive creature portrait 2 Hive creature portrait 3 Hive creature portrait 4 Hive creature portrait 5 Hive creature portrait 6
THE RAIDERS

The Pirates

Raiders from the Helix Nebula who prey on Sol and Genari commerce, then retreat where the Navies do not follow.

See the Pirates skill trees →
Pirates captain portrait 1 Pirates captain portrait 2 Pirates captain portrait 3 Pirates captain portrait 4 Pirates captain portrait 5 Pirates captain portrait 6

SKILL TREES

Every captain and officer skill

Captains and officers earn experience in battle, then spend it one skill point at a time. Each faction has its own tree for the captain and for each officer. Hover or tap a skill to light its path and read what it does.

Sol 9 captain branches, 21 skills, 5 officers, 61 officer skills

Sol captain portrait 1Sol captain portrait 2Sol captain portrait 3Sol captain portrait 4
Sol captains and officers
Sol Commander5 steps
Sol Leadership3 steps
Tactical Advantage5 steps
Sol Support Ships2 steps
Fleet Commander2 steps
Efficient Officer Training1 step
Specialization: Helm Control1 step
Specialization: Engineering1 step
Wolf Pack Commander1 step
All Sol skills as a list

Captain

  • Sol CommanderSol Warship Commander, Sol Capital Ship Commander, Sol Battleship Commander, Sol Super Capital Ship Commander, Fleet Admiral's Last Stand
  • Sol LeadershipLeadership I, Leadership II, Leadership III
  • Tactical AdvantageTactical Advantage I, Tactical Advantage II, Tactical Advantage III, Tactical Advantage IV, Tactical Advantage V
  • Sol Support ShipsSol Support Ship I, Sol Support Ship II
  • Fleet CommanderFleet Commander I, Fleet Commander II
  • Efficient Officer TrainingEfficient Officer Training
  • Specialization: Helm ControlEnhanced Mobility
  • Specialization: EngineeringDamage Control Teams
  • Wolf Pack CommanderUnit Cohesion

Officer: Chief Engineer

  • Power BoostPower Boost I, Power Boost II, Power Boost III, Power Boost IV, Power Boost V
  • Stress EnginesStress Engines I, Stress Engines II
  • Dark Matter AstrophysicsDark Matter Astrophysics I, Dark Matter Astrophysics II
  • Advanced RepairAdvanced Repair I, Advanced Repair II, Advanced Repair III, Advanced Repair IV, Advanced Repair V

Officer: Chief Medical Officer

  • Advanced Med BaysAdvanced Med Bays I, Advanced Med Bays II
  • Emergency EscapeEmergency Escape I, Emergency Escape II, Emergency Escape III, Emergency Escape IV, Emergency Escape V
  • Crew ToughnessCrew Toughness I, Crew Toughness II
  • Elite MarinesElite Marines I, Elite Marines II

Officer: Science Officer

  • TargetingTargeting I, Targeting II, Targeting III, Targeting IV, Targeting V
  • Shield OverchargeShield Overcharge I, Shield Overcharge II, Shield Overcharge III, Shield Overcharge IV
  • Sensor BoostSensor Boost I, Sensor Boost II
  • Sensor ShadowSensor Shadow

Officer: Helmsman

  • Sol EvasiveSol Evasive I, Sol Evasive II, Sol Evasive III, Sol Evasive IV, Sol Evasive V
  • ManeuverabilityManeuverability I, Maneuverability II, Maneuverability III, Maneuverability IV, Maneuverability V
  • RotationRotation
  • Tactical AdvantageTactical Advantage

Officer: Weapons Officer

  • Sol OverloadSol Overload I, Sol Overload II, Sol Overload III, Sol Overload IV
  • Damage BoostDamage Boost
  • Range BoostRange Boost
  • Lucky ShotLucky Shot
  • AccuracyAccuracy I, Accuracy II, Accuracy III, Accuracy IV, Accuracy V