
Briefing
What seemed to be harmless creatures floating in space, soon turned aggressive when the Genari started exterminating them in large numbers. Over the first year of Genari Clan Moshtigh's campaigns into Hive space, some of these spores began gestating into Neopods with offensive capabilities. They began to fire back; energy beams similar to lasers were relatively weak -- but the sheer numbers of these creatures tilted the balance. In addition, what looked to be their feeding mechanism -- their proboscis -- ended up becoming something more dangerous when in proximity to Genari ships. The proboscis would penetrate the hull, and absorb any organic lifeform it encountered: Namely the crew. This was just the first step in the Hive's counteroffensive. Regeneration Rate 5
- Commissioned
- Unknown
- Specialty
- RegeneratingCreature heals over time through its molting process. -additional repair points per round to its base regeneration.
Specs
- Hull
- 12
- Crew
- 2
- Scanner
- 8hex
- Length
- 180metres
- Mass
- 100,000tons
- Power
- 18TW
- Armament1F 1P 1STriple Neopod Energy BeamLaser beam - 2,000 Terajoules - Range 8,000 km - Accuracy 40% - Hive Organic
- EnginesSingle Neopod Powerplant AFusion Drive - 18 Terawatts - Hive Organic
- ScannerNeopod SensoryRange 8,000 km - Hive Organic
Ratings
- Offense
- 4.9
- Defense
- 11.3
- XP value
- 55
Mutations
Hive creatures molt into different forms. Each form is a separate ship in the game.
Variants
Variants of this hull share its silhouette and play a little differently (modified loadouts).
- Neopod
- Neopod II
- Neopod III
- Neopod IV
- Neopod V