
Briefing
Very easily distinguished by its more intense red/yellow tone, this Neolith seems to forego some of its natural abilities of regeneration and carapace protection for more advanced offensive capabilities. In fact, its plasma wave and energy beams seem to be very similar to its larger cousin the Monolith, which produce more damage with greater accuracy. Like all other Agitated types of Hive organisms, it seems to have lost some of its power generation. Regeneration Rate 8
- Commissioned
- Unknown
- Specialty
- RegeneratingCreature heals over time through its molting process. -additional repair points per round to its base regeneration.
Specs
- Hull
- 80
- Crew
- 12
- Scanner
- 12hex
- Length
- 540metres
- Mass
- 350,000tons
- Power
- 45TW
- Armament2F 1P 1SFour Monolith Energy BeamLaser beam - 5,000 Terajoules - Range 12,000 km - Accuracy 70% - Hive Organic
- Armament1FSingle Monolith Plasma WavePlasma warhead - 8,000 Terajoules - Range 6,000 km - Accuracy 90% - Hive Organic
- EnginesSingle Neolith Powerplant EFusion Drive - 45 Terawatts - Hive Organic
- ScannerNeolith SensoryRange 12,000 km - Hive Organic
Ratings
- Offense
- 27.1
- Defense
- 27.6
- XP value
- 747
Mutations
Hive creatures molt into different forms. Each form is a separate ship in the game.
Variants
Variants of this hull share its silhouette and play a little differently (modified loadouts).
- Agitated Neolith
- Agitated Neolith II
- Agitated Neolith III