
Briefing
The 'bloated' versions of these organisms have been great survivors, even with their slower movement; so their transformation to a Neolith is quite common. However, the bigger these organisms get, the slower they become -- and this bloated variant is the least maneuverable of all known Neoliths. It does make up for its lack of movement with a much larger carapace and improved regenerative properties. Otherwise, its offensive capabilities are no different from others of its kind. Regeneration Rate 9
- Commissioned
- Unknown
- Specialty
- RegeneratingCreature heals over time through its molting process. -additional repair points per round to its base regeneration.
Specs
- Hull
- 120
- Crew
- 10
- Scanner
- 12hex
- Length
- 660metres
- Mass
- 450,000tons
- Power
- 38TW
- Armament2F 1P 1SFour Neolith Energy BeamLaser beam - 5,000 Terajoules - Range 12,000 km - Accuracy 60% - Hive Organic
- Armament1FSingle Neolith Plasma WavePlasma warhead - 6,000 Terajoules - Range 5,000 km - Accuracy 80% - Hive Organic
- EnginesSingle Neolith Powerplant DFusion Drive - 38 Terawatts - Hive Organic
- ScannerNeolith SensoryRange 12,000 km - Hive Organic
Ratings
- Offense
- 16.9
- Defense
- 42.6
- XP value
- 720
Mutations
Hive creatures molt into different forms. Each form is a separate ship in the game.
Variants
Variants of this hull share its silhouette and play a little differently (modified loadouts).
- Bloated Neolith
- Bloated Neolith II
- Bloated Neolith III