
Briefing
It was this monstrosity, which appeared late in the Genari-Hive conflict, that demonstrated the theory that maybe even Hive organisms have their limitations. It seems that a Supreme Hive Entity is as big as these creatures can get, but they somehow paired up to become this Behemoth. Physically joined together as one organism, their firepower is doubled, attacking from both front and behind. They have four of those very deadly advanced long range plasma launchers, as well as an an arsenal of eight other offensive appendages. Their carapace is doubled as well, making them as tough as a Genari Leviathan Dreadnought. But whatever this binding has done to make this creature stronger, it does lose some of its regenerative properties for some reason, and it keeps only one of its energy sources. Quite slow compared to other Hive organisms, it may not need to move very fast thanks to its very deadly ranged weapons array. Regeneration Rate 23
- Commissioned
- Unknown
- Specialty
- RegeneratingCreature heals over time through its molting process. -additional repair points per round to its base regeneration.
Specs
- Hull
- 604
- Crew
- 70
- Scanner
- 18hex
- Length
- 2,100metres
- Mass
- 1,730,000tons
- Power
- 132TW
- Armament1F 1ADouble Adv. Hive Pl. LauncherFission warhead - 24,000 Terajoules - Range 18,000 km - Accuracy 90% - Hive Organic
- Armament2F 2AFour Hive Entity P.Wave BPlasma warhead - 6,000 Terajoules - Range 6,000 km - Accuracy 90% - Hive Organic
- Armament2F 2AFour Hive Entity Energy BeamLaser beam - 8,000 Terajoules - Range 16,000 km - Accuracy 80% - Hive Organic
- EnginesSingle Behemoth PowerplantFusion Drive - 132 Terawatts - Hive Organic
- ScannerHive Entity SensoryRange 18,000 km - Hive Organic
Ratings
- Offense
- 93.2
- Defense
- 155
- XP value
- 15,200
Variants
Variants of this hull share its silhouette and play a little differently (modified loadouts).
- Behemoth
- Behemoth II