
Briefing
Those energized Neopods that do survive long enough and grow larger eventually develop into this class of organism. Like its smaller relative, it has a hyperactive propulsion unit at the expense of its carapace and regenerative properties. Also like its smaller sibling, it tends to be smarter, faster, and more inclined to hit and run enemy invaders. Regeneration Rate 6
- Commissioned
- Unknown
- Specialty
- RegeneratingCreature heals over time through its molting process. -additional repair points per round to its base regeneration.
Specs
- Hull
- 28
- Crew
- 5
- Scanner
- 10hex
- Length
- 290metres
- Mass
- 200,000tons
- Power
- 32TW
- Armament2F 1P 1SFour Protolith Energy BeamLaser beam - 3,000 Terajoules - Range 10,000 km - Accuracy 50% - Hive Organic
- EnginesSingle Protolith Powerplant CFusion Drive - 32 Terawatts - Hive Organic
- ScannerProtolith SensoryRange 10,000 km - Hive Organic
Ratings
- Offense
- 12.8
- Defense
- 15.6
- XP value
- 200
Mutations
Hive creatures molt into different forms. Each form is a separate ship in the game.
Variants
Variants of this hull share its silhouette and play a little differently (modified loadouts).
- Energized Protolith
- Energized Protolith II
- Energized Protolith III
- Energized Protolith IV