
Briefing
The current destroyers in service were quickly becoming outdated, with platforms that did not support extra beam hardpoints or more powerful engines. A lot of advancements in technology had accelerated in the 10 years of fighting the Imperium, with a few captured Sol frigates' technology helping Genari scientists improve on their current fusion engines. Triple heavy fusion drives power the Interdictor, making it a rather mobile and destructive platform with triple primary heavy laser beams. A common tactic is to approach an enemy vessel quickly, fire the beams in succession, damaging/crippling the ship, then launching marines to cut down the crew, and launch the rear fission warhead as the ship passes over the unprotected side of the enemy ship. The unique design of the ship is not just to look like the large flying insect Moorcheh that is found in the swamps of Saneth, but also allows for slightly improved maneuverability at speed.
- Commissioned
- 2169
- Specialty
- Initiative+2 Initiative per round (does not increase movement points)
Specs
- Hull
- 139
- Crew
- 278
- Scanner
- 14hex
- Length
- 560metres
- Mass
- 317,000tons
- Power
- 45TW
- Armament3FTriple GSEHLB-2ALaser beam - 5,000 Terajoules - Range 12,000 km - Accuracy 50% - Moshtigh Matriarchy
- Armament1ASingle GSEFW-4Fission warhead - 2,000 Terajoules - Range 5,000 km - Accuracy 40% - Hendevanegh Matriarchy
- EnginesTriple GSEFHD-5Heavy Fusion Drive - 45 Terawatts - Portegha Matriarchy
- ScannerGSES-4Range 14,000 km - Zeranghi Matriarchy
- Force fieldGSEFF-8Resistance 10 Terajoules - Moshtigh Matriarchy
Ratings
- Offense
- 25.4
- Defense
- 49.9
- XP value
- 1,290
Variants
Variants of this hull share its silhouette and play a little differently (modified loadouts).
- Interdictor
- Interdictor II
- Interdictor III