
Briefing
As the outcome of the Hive-Genari war seem to be heavy casualties for both sides, the one variant of Hive organisms that survive the longest seem to be the 'bloated' variants all the way from pod to lith stage. Thus quite a few have persevered through the megachrysalis stage and now are entities of their own, slightly larger than the 'lesser' hive entity and by far a lot more resilient. Their regenerative properties exceed any other organism of their class and their carapace is hardened to endure multiple barrages from enemy capital ships. Their offensive appendages seem to be identical to the lesser Hive entity, but with a reduced energy source they cannot maneuver like their like cousins. They are found mostly feeding near other chysalis even in full scale battles, effectively doubling their regeneration rate, making them very hard to kill. Regeneration Rate 23
- Commissioned
- Unknown
- Specialty
- RegeneratingCreature heals over time through its molting process. -additional repair points per round to its base regeneration.
Specs
- Hull
- 275
- Crew
- 25
- Scanner
- 18hex
- Length
- 1,200metres
- Mass
- 820,000tons
- Power
- 66TW
- Armament3FTriple Megalith Energy BeamLaser beam - 6,000 Terajoules - Range 14,000 km - Accuracy 70% - Hive Organic
- Armament2FDouble Megalith Plasma WavePlasma warhead - 12,000 Terajoules - Range 6,000 km - Accuracy 90% - Hive Organic
- EnginesSingle Entity Powerplant BFusion Drive - 66 Terawatts - Hive Organic
- ScannerHive Entity SensoryRange 18,000 km - Hive Organic
Ratings
- Offense
- 36.8
- Defense
- 92.6
- XP value
- 4,000
Mutations
Hive creatures molt into different forms. Each form is a separate ship in the game.
- Hive Entity
- Bloated Hive Entity
Variants
Variants of this hull share its silhouette and play a little differently (modified loadouts).
- Bloated Hive Entity
- Bloated Hive Entity II
- Bloated Hive Entity III