Sol Imperial Worlds - SHIP

Mercury

Class 6 - Light Cruiser

Mercury, a Sol light cruiser lit in space
Real-time render from the game model

Briefing

In competition with the Sirius-based light cruiser, the shipyard at Tau Ceti III had its own designs on a small cruiser. Foregoing the heavy design of a defense-based warship, it focused on speed and firepower. A radically new superstructure design under the supervision of Vice Admiral Kenichiro belies a more fluid transfer in darkspace. An indirect benefit came from this in combat: It took less time for a ship of this mass to escape when activating the Dark Matter drive. With Genari capital ships now taking part in hit and run strikes all across the border, the Mercury could intercept in emergencies faster than any other ship in the fleet. Along with its quadruple plasma beams and plasma warhead, it made these light cruisers very common in hot combat zones.

Commissioned
2188
Specialty
Dark Matter AstrophysicsAllows Class V-VII ships to escape the beginning of their next combat turn. and Class VIII and higher only require one full round to escape with their dark matter drive in combat.

Specs

Hull
130
Crew
204
Scanner
14hex
Length
820metres
Mass
475,000tons
Power
58TW
  • Armament2F 1P 1SFour SIWPB-3APlasma beam - 6,000 Terajoules - Range 12,000 km - Accuracy 70% - Benson Dynamics
  • Armament1FSingle SIWPW-2APlasma warhead - 3,000 Terajoules - Range 6,000 km - Accuracy 60% - Benson Dynamics
  • EnginesDouble SIWIHD-3BHeavy Ion Drive - 58 Terawatts - McKellan Engineering
  • ScannerSIWS-3Range 14,000 km - Novaspace Industries
  • Force fieldSIWFF3-3Resistance 9 Terajoules - Faumex Corp

Ratings

Offense
40.6
Defense
62.6
XP value
2,542

Variants

Variants of this hull share its silhouette and play a little differently (modified loadouts).

  • Mercury
  • Mercury II
  • Mercury III

Sol fleet

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