
Briefing
Quite similar to a common Monolith until it comes close; its three blue-ish orifices in the forward section are unique to this kind of creature. As its smaller bursting cousins, it never developed energy beam appendages, instead generating plasma waves from three sides. As a close combat creature, it needs to be within a few thousand kilometers to be effective, especially with its weaker powerplant. It is uncertain if this variant is just as capable as the common, perhaps excellent in countering Genari close combat warships -- but no so effective against long range warships that Sol commonly uses. It also has a weakened carapace, probably because of these extra openings exposing the creatures' weakness. Regeneration Rate 9
- Commissioned
- Unknown
- Specialty
- RegeneratingCreature heals over time through its molting process. -additional repair points per round to its base regeneration.
Specs
- Hull
- 105
- Crew
- 20
- Scanner
- 14hex
- Length
- 740metres
- Mass
- 460,000tons
- Power
- 58TW
- Armament2F 1P 1SFour Monolith Plasma WavePlasma warhead - 8,000 Terajoules - Range 6,000 km - Accuracy 90% - Hive Organic
- Armament1FSingle Neopod Plasma WavePlasma warhead - 3,000 Terajoules - Range 4,000 km - Accuracy 70% - Hive Organic
- EnginesSingle Monolith Powerplant AFusion Drive - 58 Terawatts - Hive Organic
- ScannerMonolith SensoryRange 14,000 km - Hive Organic
Ratings
- Offense
- 27.8
- Defense
- 52.3
- XP value
- 2,000
Mutations
Hive creatures molt into different forms. Each form is a separate ship in the game.
Variants
Variants of this hull share its silhouette and play a little differently (modified loadouts).
- Bursting Monolith
- Bursting Monolith II
- Bursting Monolith III