
Briefing
The protolith with the same namesake, if surviving, develops into this species of monolith after entering the chrysalis stage. It has energy beams similar to its bigger brethren, the Hive entities, and even retains two rudimentary beams from when it was still a neopod. Its sensory organs also seem to be more developed than normal monoliths, but does lose some of its regenerative properties as well as its carapace. Regeneration Rate 8
- Commissioned
- Unknown
- Specialty
- RegeneratingCreature heals over time through its molting process. -additional repair points per round to its base regeneration.
Specs
- Hull
- 115
- Crew
- 20
- Scanner
- 16hex
- Length
- 800metres
- Mass
- 450,000tons
- Power
- 58TW
- Armament3FTriple Hive Entity Energy BeamLaser beam - 8,000 Terajoules - Range 16,000 km - Accuracy 80% - Hive Organic
- Armament1P 1SDouble Neopod Energy BeamLaser beam - 2,000 Terajoules - Range 8,000 km - Accuracy 40% - Hive Organic
- EnginesSingle Monolith Powerplant AFusion Drive - 58 Terawatts - Hive Organic
- ScannerMegalith SensoryRange 16,000 km - Hive Organic
Ratings
- Offense
- 28.1
- Defense
- 51.2
- XP value
- 2,000
Mutations
Hive creatures molt into different forms. Each form is a separate ship in the game.
Variants
Variants of this hull share its silhouette and play a little differently (modified loadouts).
- Focused Monolith
- Focused Monolith II
- Focused Monolith III